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ELEGON

Chronicles of development

Updates

The latest Elegon fixes, improvements, and new features.

Latest

Yesterday

  • Exclusive mounts. Reach Service ranks 4, 8 and 12 to earn the Vanguard Packrat, the Wardline Fox and the Linekeeper's Wolf.
  • Vanguard Service. Every Wardmark also counts toward a lifetime track that never resets. Climb 12 ranks to earn titles that show under your name.
  • Weekly Cache. Finished tasks earn Wardmarks, which fill a weekly cache. Open it after the weekly reset for coin, XP, ore, breach materials and gear for your class.
  • New: Activities panel (Y). Every day and week brings new tasks: creature hunts (marked on your map), breach clears, fishing, mining, cooking, quests and exploration.

2 days ago

  • Improved water visibility at night and its appearance on the map.
  • Made underwater distortion and tinting more subtle.
  • Improved water movement sounds and splash timing, with quieter entry splashes.
  • Added ripples and wakes when wading or swimming, plus larger ripples from splashes.
  • Improved water visuals with softer shorelines, animated foam, more natural colours, and shimmering light in shallow water.
  • Refined terrain, scenery, and several NPC, creature, and resource placements.
  • Adjusted ground snapping and removed a correction that could unexpectedly lift players onto terrain above them.
  • Reduced first-use stuttering from class charge effects.
  • Refined XP gem colours and sizes to reflect the amount of experience awarded more accurately.
  • Added soft pickup chimes when XP gems reach your character.
  • Added bubbling sounds while cooking, with a gentle fade when cooking ends.
  • Weapons now remain stowed on the character selection screen for a cleaner preview.
  • Fixed stowed weapons briefly appearing oversized or misplaced.
  • NPCs now keep consistent hairstyles, hair colours, and outfits when world data is refreshed.
  • Fixed duplicate NPC clothing and armour appearing when equipment updates.
  • Fixed NPC equipment briefly appearing in the wrong position while loading.
  • Adjusted quest markers to sit clearly above NPC names and stay a consistent size on screen.
  • Name labels now hide behind scenery and beyond their display range.
  • Improved overhead name readability with sharper text and clearer outlines.
  • Updated NPC and creature names, along with their references in quests, dialogue, and item descriptions.
  • Added Amberglow Camp, a small woodland camp with shelters, a campfire, and three new NPCs: Talla, Bram, and Pippa.

5 days ago

  • Improved visual feedback for mining
  • Fixed bug where characters would hold staffs and other weapons at their base
  • Added Guilds system

6 days ago

  • Improved login page UI
  • Quest items can now no longer be sold to vendors (they can still be deleted)
  • Buffs and de-buffs can now be stackable
  • Creatures now drop XP particles when killed. Amount and colour is dynamic based on amount of XP gained.
  • Improved NPC dialog UI visuals

Friday, September 25, 2026

  • Improved castbar visuals and animations to feel more responsive and dynamic
  • Introduced new secondary class resources
  • Further improvements to all class abilities
  • Added search and sort functionality to inventory and bank UI
  • Updated Gleam Spell VFX
  • Combo-ready button glow, stack badges, proc flare, reworked cast bar and nameplate cues
  • Class synergies for Knight, Mage and Cleric: Resolve, Chill, Arcane Charge and Mercy's Echo, reworked talent paths and three new level 50 abilities
  • Rebalanced damage and health values globally

Thursday, September 24, 2026

  • Updated all weapon models
  • Migrated to new self-hosted feedback platform
  • Updated breach UI making it easier and faster to select a breach level
  • Improved cloak cloth simulation
  • Weapons now float cleanly on your back when sheathed
  • Updated and enhanced all equipment models
  • Updated human male and female models
  • Updated sword swing sound effects

Tuesday, September 22, 2026

  • Increased character inventory size to 160 slots
  • Updated map UI

Monday, September 21, 2026

  • Improved looting UI to feel more swift and satisfying
  • Improved XP bar visuals and animations

Sunday, September 20, 2026

  • Fixed an issue with items that are bound to action bars not showing their correct stats
  • Added character skill level up minor VFX
  • Added enemy basic attack VFX
  • Rebalanced skill levelling rates
  • UI updates for XP bar, Action Bars, Chat

Saturday, September 19, 2026

  • Updated environment lighting in all zones
  • Added item forge (Item upgrade) system
  • Added new cooking system
  • Updated visuals bottom left and bottom right panels in the in-game UI

Friday, September 18, 2026

  • Updated Steam store screenshots

Thursday, September 17, 2026

  • Full website redesign (elegon.app)

Monday, September 14, 2026

  • Added new Skill: Fishing - Talk to Billy (In Starting Area) to get a rod and use the new Fishing ability near a body of water!

Sunday, September 13, 2026

  • Improved spell VFX for all classes as well as general gameplay VFX (Such as level up effect)
  • Added improved blume and sun ray effects
  • Added dynamic visuals to creature nameplates so they glow and animate when taking damage
  • Implemented texture streaming globally
  • Added wind and pollen environment effects
  • Overhauled Grass, Now using a particle system rather than a multi mesh instance. Improved visuals and performance.

Friday, September 11, 2026

  • Added and improved spells and gameplay for both Mage and Cleric Classes
  • Fixed a bug where jumping whilst passing though a portal could cause you to be incorrectly positioned on the other side
  • Added video graphics pre-sets (Low, Medium, High, Very High, Custom)
  • Significant client side performance and optimisation improvements
  • Fixed an issue where wandering and idle creatures could randomly snap to a new position

Thursday, September 10, 2026

  • Fixed a bug where characters could fall though the ground in Breaches and in the overworld
  • Updated starting quests to add more variation
  • Fixed a bug where in correct XP values could be rewarded when killing creatures in Breaches

Monday, September 7, 2026

  • Updated build (talents) menu UI in the in-game UI
  • Updated UI for character create screen
  • Added various new animations for player combat, movement and actions
  • Updated Knight abilities to make for a more interesting early game rotation
  • Improved shader prewarming system

Sunday, September 6, 2026

  • Added telegraphed attacks to Breach and World bosses
  • Fixed a bug where typing in the compendium search field would still move your character with (w, a, s, d)
  • Fixed a regression where the quest tracker would not scroll
  • Improved look of the bottom right data bar (UI)
  • Fixed a bug where items would not stack correctly when being moved between bag and bank
  • When looting a create with auto loot disabled - You may now hold shift + click to auto loot the creature
  • Reduced auto loot speed to 0.25s per item
  • Fixed a bug where ground spell effects would not be visible to other players
  • Reverted changed to Flamestorm ability - Arcane Tempest can now be placed at your chosen location
  • Improved look of scrollbars throughout the UI
  • Added AoE looting system
  • Updated compendium UI - Cleaner layout and 3d model previews
  • Quest objective markers are now visible on the map (previously only visible on the minimap)
  • Updated equipment models and added many additional models

Saturday, September 5, 2026

  • Items looted whist in a party will be displayed to other party members in the party chat
  • Added item drops to the creature compendium. When you loot an item from a certain creature, this will reveal it in the creatures loot table in the compendium.
  • Added 3 new very rare Mounts: Cinderpelt Wolf, Barrow Rat, Emberweave Spider
  • Added three new mounts: the Cinderpelt Wolf, the Barrow Rat and the Emberweave Spider. Each is a 1% drop from a breach final boss
  • Fixed a bug where certain NPC's would not display quest markers above their head, even when they have new quests for you.
  • Compendium items will now be discovered by simply encountering the item. For example, you can discover the Fox creature by simply targeting them.
  • Updated Mage Flame Whirl attack so it can be placed at a position using your mouse. Also reduced size of spell effect to make it less distracting.

Friday, September 4, 2026

  • Made further improvements to LoS system. Combat should feel much more fair and less finicky
  • Updated loot system globally to be more dynamic and interesting. Every creature type now has their own loot table with set drop chances for each item.
  • Fixed a visual bug where some weapons were facing the wrong direction when held in hand
  • Added required class property to equipment tooltips
  • Removed cooldown times from all DoT abilities (this matches the existing behaviour of the Knights Lacerate ability)
  • Fixed an issue where right mouse clicks could sometimes register multiple times
  • Fixed an issue where map marker icons and tooltips could be seen when interacting with your open bag
  • Removed sharp slope at Bank entrance that could sometimes block movement
  • Fixed an issue where the corner tooltip could often overlap with the target frame when on higher UI scaling
  • Fixed an issue where NPC dialog would sometimes open their trade window by default (even if they have a quest to offer you)
  • A system chat message will now alert players when a new server update is being deployed

Thursday, September 3, 2026

  • Added many additional quests, NPC's, Creatures and Items to improve the 1-80 gameplay
  • Adjusted loot notifications (above chat UI) to reduce excess messages and consolidate updates
  • Improved player frame and target frame visuals

Wednesday, September 2, 2026

  • Settings menu design overhaul
  • Added a new sound effect for several healing abilities
  • Fixed a visual bug where nodes could appear to be connected prematurely in the Abilities and Attributes menu
  • Improved visuals of Abilities and Attributes menu
  • Fixed a visual bug where approximately 20% of creatures could still appear to float above the ground
  • Added option to show minimap in top right (rather than the new default of bottom right)
  • Improved visuals of minimap border
  • Improved visuals of tracked quests list
  • Client side performance optimisations

Monday, August 31, 2026

  • Large in game UI overhaul

Saturday, August 29, 2026

  • Updated UI - Player and target frames

Friday, August 28, 2026

  • Made the new line of sight system more forgiving
  • The target frame health bar will now be green for friendly targets and red for hostile or passive targets
  • Enemies can now cast abilities. Each class has their own new interrupt ability that can be used to stop an enemy from casting.

Thursday, August 27, 2026

  • Added new combat log tab to the chat panel
  • Creatures now perform abilities, rather than just applying direct damage to the player

Wednesday, August 26, 2026

  • Corrected steep terrain between Duskmire and Cinder Ridge
  • Added default keybind 'R' for the new Archive panel
  • Fixed an issue with character equipment ilvl being incorrectly calculated
  • Doubled max map zoom out distance
  • Added Archive Panel. Search for any character on the realm and view their Gear, Stats and more.
  • Fixed a visual bug where creatures could appear to float above the ground sometimes
  • Updated Amberwood zone, Added 3 new lakes.
  • Map panel zoom and panning position is now preserved during a gameplay session
  • Adjusted default map zoom so you can see more when opening your map without having to zoom out
  • Added new interface element (top centre) to display error and warning gameplay messages
  • Added client and server side line of sight validation for all targeted abilities

Tuesday, August 25, 2026

  • Full creature pathing overhaul. All creatures can now properly navigate around obstacles.

Monday, August 24, 2026

  • Improved mob pathing and chase behaviour in Breaches
  • Removed inaccessible spawns of creatures and objects
  • Updated mob and world object spawn positions
  • Increased AFK timer
  • Updated equipment icons
  • Added Wand and Tome weapons

Sunday, August 23, 2026

  • Gear level is now shown as a number on character panel slots
  • Updated character panel VFX
  • Fixed several UI performance issues

Saturday, August 22, 2026

  • Added jump throttle mechanic to prevent spam jumping on slopes
  • Reduced character walking max slope angle from 60deg to 45deg
  • After killing the last boss of a Breach, a button will appear in the top right of the UI that can be pressed in order to return to the start of the Breach
  • Fixed an issue that would cause movement and camera to become out of sync when certain UI panels are open
  • Fixed a bug where Creatures in the compendium UI could fail to show their renders
  • Fixed a bug where Breach creatures could fail to fully return to their spawn position and become inactive
  • Fixed a bug where character movement would still be possible during a loading screen
  • Fixed a bug where spell effects could persist within Breaches
  • Fixed a bug where leaving a group while in a Breach could cause you to be teleported below ground level
  • Minimap is now hidden when inside a Breach Instance
  • Updated terrain and layouts of all 5 Breach instances

Friday, August 21, 2026

  • Added additional gravestone to Cinder Ridge zone
  • Added new endgame Breach: Ashenroot
  • Added class restrictions to weapon types. (Mage can't equip swords for example)
  • can now target self by left clicking your own player frame

Thursday, August 20, 2026

  • Improved skills panel UI
  • Fixed issue causing high CPU usage on some systems
  • Expanded character skilling system

Tuesday, August 18, 2026

  • Pressing the escape key while having a UI panel open and a target selected will first close the UI panel and leave the target selected
  • Fixed a bug where jumping right after exiting a body of water would cause your character to continue loosing breath
  • Fixed a bug where jumping right after falling would cause the fall damage calculation to not be reset
  • Fixed a bug where buff and de-buff timers were often showing incorrect values
  • Updated enemy spawn points for better distribution and spacing

Monday, August 17, 2026

  • Doubled size of Amberwood zone (Additional mobs and quests coming soon)
  • Environment visual changes

Sunday, August 16, 2026

  • Fixed a bug where camera could clip though water surfaces when character is dead
  • Fixed a bug where skill "Sanctuary" would not scale with player stats correctly
  • Updated coastal terrain throughout the world

Friday, August 14, 2026

  • Added additional NPC's and quests ranging from level 20 to 80
  • Improved lighting in Duskmire zone
  • Added invert camera control options to settings menu
  • Added setting to let you choose to show up to 6 action bars in your UI (default 2)
  • Improved character respawn system - You'll now be respawned at the gravestone nearest to you that is also in the same region
  • Fixed a bug where ore node collision would still be present after the node had been mined
  • Added additional video settings as well as baseline performance improvements
  • Fixed an issue where movement abilities such as Riftstep could teleport the character out of bounds

Wednesday, August 12, 2026

  • Added new mining system. Ore nodes can be found throughout the world and mined with a pickaxe. Pickaxe can be bought from Billy (In the starting area next to the stone bridge).

Tuesday, August 11, 2026

  • Optimised server bindings
  • Client auto reconnect logic

Monday, August 10, 2026

  • Improved mage fireball spell visuals
  • Migrated from Godot Physics to Jolt

Sunday, August 9, 2026

  • Corrected Smite so it can also heal friendly targets
  • Fixed a bug where smite would sometimes fail to deal damage to the target
  • Moved leave party / Disband party buttons to player frame right click menu
  • Party frames now also show buffs and debuffs
  • Fixed a bug where party frames were not directly targetable
  • Added 3 new class skills. One for each class. (Rebounding Steel, Arcane Cascade, Living Scripture)
  • Updated party UI
  • Improved dynamic skybox for Whispervale Zone
  • Added volumetric snow particle VFX to Whispervale zone

Saturday, August 8, 2026

  • Fixed an issue where chat would continue to auto scroll to bottom even when you've manually scrolled up

Friday, August 7, 2026

  • Updated map UI, View the entire map from any zone. Darkened fog areas.
  • Added many new equipment models
  • Added bank tab system. Store x5 more items and stay organized with renamable bank tabs.
  • Rebalanced stats for many existing equipment items
  • Added 265 new equipment items (27 unique sets)

Thursday, August 6, 2026

  • Camera zoom to scroll regression fixed
  • World terrain updates
  • Added Breach Instability mechanic. Currently limited to Embermaw Cavern Breach.
  • Implemented: Allow New Keypresses to Overwrite the Spell Queue
  • UI updates - XP bar/label, In combat indicator

Wednesday, August 5, 2026

  • Fixed a bug where some settings would not persist such as audio volume values
  • Added video settings for Brightness, Contrast & Gamma
  • Fixed a bug where elements such as camera zoom and chat messages would be reset upon entering or leaving a breach instance
  • Fixed a bug where you could perform multiple rapid jumps whilst swimming if you press the action too quickly
  • Fixed a bug where jumping resets breath meter
  • Now using best practice naming conventions on all folders and files (game client)
  • Full folder and file restructure pass (game client)

Tuesday, August 4, 2026

  • Introduced spell proc mechanics to all 3 classes
  • Weapons will now automatically sheath when mounting up
  • Added character swimming system
  • Removed invisible world boundaries
  • Introduced new player item trading system
  • Realm/Local time toggle is now available in setting menu and persists through relogs
  • Improved ocean rendering
  • Updated Amberwood Zone, Added southern shoreline
  • Fixed seated position regression

Monday, August 3, 2026

  • Introduced 200+ new obtainable equipment items
  • Updated character previews to show class relevant gear on the character create screen

Sunday, August 2, 2026

  • Improved ocean rendering
  • Adjusted lighting in Duskmire and Cinder Ridge zones
  • Added fall damage system

Saturday, August 1, 2026

  • Gave the Onyx Fox mount its own model, with a saddle blanket and satchels

Friday, July 31, 2026

  • Improved quest complete UI to make choosing a reward more intuitive
  • Fixed a bug where the spell Rift Step could cause you to clip though the map when in a Breach
  • Added 19 new creature model variants

Thursday, July 30, 2026

  • Fixed a bug preventing players from entering some breaches
  • Updated level up UI
  • Coins are now separated into copper, silver and gold
  • Introduced 3 Additional breaches for Levels 38, 58, 78.

Wednesday, July 29, 2026

  • Updates to player frame UI
  • Introduced first mini Breach (Dungeon) to the game. Entrance can be found in Amberwood.

Tuesday, July 28, 2026

  • Minor improvements to human models
  • Improved character panel UI
  • Playable character now becomes transparent when the camera is very close to them. Prevents your character from blocking your view in tight spots and its great for taking scenic screenshots!
  • Added a character transfer service (Character Select Screen, bottom left). Freely move your characters between EU & US regions. (Currently limited to 5 transfers per account at this time)

Monday, July 27, 2026

  • Trying to create a new character when you've already hit the account character limit will now display a feedback message rather than failing silently
  • Fixed a bug on the character select screen where the enter world button would not always register clicks
  • Party leaders can now right click a party members frame to kick them from the party or promote them to party leader
  • Party leaders now have an icon displayed next to their name
  • Fixed a visual bug where the party UI could show in-front of other UI panels
  • Improved level up UI
  • Fixed a bug where hostile enemies would sometimes not attack characters that are in their range.
  • Reduced base crit chance from 30% to 10%
  • Enhanced visuals of floating combat text. Critical hits are more impactful, while regular damage is calmer.
  • Improved tab targeting system. Tab targeting should now feel much more intuitive and better at targeting your intended entity.
  • Rebalanced mob difficulty across levels 1–80, reducing enemy health and damage while improving player survivability for smoother, more rewarding progression.

Sunday, July 26, 2026

  • Fixed a visual bug where characters could display in T-pose for a brief second upon logging in or creating a character

Saturday, July 25, 2026

  • Added region select! Pick between EU and US servers to get the lowest latency. (Existing characters have been migrated to the new US West server)
  • Visual enhancements to floating combat text
  • Full combat system refactored and streamlined (both client and server side)

Thursday, July 23, 2026

  • Clara (Town NPC) will now be able to change your characters appearance for a small gold fee. All options from the initial character create screen are available for customisation.
  • NPC name labels can now also contain an optional second row. Used for short supplemental helper text. For example - Trader, Blacksmith, etc..
  • NPC's name labels will now always show when nearby (previously they only showed when targeted)
  • Improved name labels to now work with object occlusion
  • Added system for respawning at nearest gravestone site

Wednesday, July 22, 2026

  • Added hair style and colour options to character create screen
  • Added skin tone options to character create screen
  • Client-side player node refactor (In preparation for additional races to be added soon)
  • Server-side performance optimizations

Monday, July 20, 2026

  • Visual enhancements to foliage

Sunday, July 19, 2026

  • Consumable items can now require a level to use
  • Added mount: Onyx Fox
  • Added mount system
  • Added new video setting for terrain mesh render distance
  • Improvements to pause and settings menus
  • Enemy nameplates now show a quest indicator icon when the enemy is relevant to a quest you may be tracking

Saturday, July 18, 2026

  • Environment visual improvements
  • Nameplates now fade in and out for a smoother transition
  • Nameplates now align automatically to avoid overlapping with other nearby nameplates
  • Improvements to enemy movement and attack behaviour
  • Login screen and Character Select screen UI Improvements

Friday, July 17, 2026

  • Improvements to real time environment system (Dynamic Lighting, Dynamic Skybox, etc..)
  • Fixed a bug where screen would flicker when zooming in on map
  • Improvements to character movement controls

Thursday, July 16, 2026

  • Items can now be bound to your action bars
  • Updated to Godot v4.7.1 (previously v4.7.0)
  • Added consumable and quest item types

Wednesday, July 15, 2026

  • Reintroduced a newly updated day/night cycle system
  • Updated compendium to show base Creature XP rates as well as scaled rates for your characters level
  • Nearby creatures that drop quest items will now also have helper markers showing their location
  • Fixed a regression where shift clicking items would not send them to your bank
  • Made several improvements to floating nameplates - now more visually responsive and stable
  • Added new character stat: Accuracy - Improves hit chance
  • Added hit chance to player and enemy attacks
  • Added many new spells for all three classes

Monday, July 13, 2026

  • Added new buildings and structures to Amberwood and Town areas
  • After picking up or turning in a quest, you will now be offered to turn in or accept additional quests that the NPC may have for you.
  • Quests that are ready for turn-in will now have a strikethrough their text to indicate it's complete
  • Improved event log - now also shows icons and animation on new events
  • Reduced volume on quest pickup and complete sound effects
  • Fixed issues around compendium lag
  • Added new Event List to the in game UI (shows above chat)
  • Combat balance changes

Sunday, July 12, 2026

  • Fixed a bug where the Mage and Cleric starting staff would require level 5 to equip
  • Fixed a bug where toggling auto-run on whilst already running would not set your character into auto-run mode
  • Updated keybind settings menu, added warning for duplicate key bound, updated layout to use new two column structure
  • Added cursor visual tilt effect when clicking
  • Fixed a bug where items could not be stacked between bag and bank
  • Fixed a bug where items purchased from vendors could roll higher quality variants

Saturday, July 11, 2026

  • Various updates and improvements for quest tracking
  • Fixed a bug where it was possible to equip items of a higher level than you
  • Fixed several bugs around quest turn-ins
  • Updated minimap UI

Wednesday, July 8, 2026

  • Added shine effects to buttons and inventory slots when there is something new to see
  • Compendium now also tracks best quality found for equipment items
  • Added 3 new settings to show/hide metrics for FPS, Ping, Player Count
  • Refactored utility menu UI (bottom right buttons in game)

Tuesday, July 7, 2026

  • Added additional quests and creatures to Amberwood zone
  • Updated terrain in Amberwood zone

Monday, July 6, 2026

  • Refactored NPC dialog windows to ensure consistent visuals and tidy code
  • Updated compendium to also show total discoveries % (top right)
  • Updated Action Buttons to use new lightweight progress shader rather than progress bars when showing cooldowns
  • Bipedal creatures will now adjust their pitch to match the slope of the terrain they are standing on
  • Added UI Scale setting
  • You can now link items in chat by shift + left clicking them while the chat is focused
  • Added new weapon property: Hand Slot. (Can be one hand, Two handed, Main Hand, Off Hand)
  • Improved item tooltip layout

Sunday, July 5, 2026

  • Added new compendium system
  • Added new talents system

Saturday, July 4, 2026

  • Updated multiple quest reward options
  • Lowered stats on Amberwood frogs
  • Updated many quest titles and descriptions to now be more relevant to the lore of Elegon

Friday, July 3, 2026

  • Fixed a bug where the target frame could sometimes show "Unknown" as the targets name
  • Fixed a bug where the zones environment could become malformed after recalling from a different zone
  • Improved combat feel by preserving forward facing while strafing.
  • Fixed a bug where moving items between bank and inventory could become out of sync
  • Added new instancing system. Breaches coming soon.
  • Enhanced loot display in chat. Hover for loot info. Loot name colour coded by quality.

Thursday, July 2, 2026

  • Characters will automatically sit when inactive for more than 2 mins
  • Added emote animations for Sit, Cheer, Wave, Cry.

Wednesday, July 1, 2026

  • Fixed: Spell/Ability Tooltips Don't Reflect Actual Damage Dealt
  • Fixed a bug where XP bar tooltip would sometimes remain visible
  • Added character bank storage (In town)
  • NPC's can now wear their own equipment
  • Equipping gear whilst your camera is panned will no longer reset the camera rotation

Tuesday, June 30, 2026

  • Added client version label (Top Left). Server can enforce a min client version now.
  • Added now sparks hit effect for most attacks
  • Greatly increased stat multipliers on Superior and Flawless item drops
  • Added individual quest tracking
  • Fixed a bug where tooltip would not update after equipping an item

Monday, June 29, 2026

  • Enabled shader catching for MacOS and Linux (Already enabled on Windows)
  • Added ability to inspect other players equipment
  • Layout changes to Login Screen UI
  • Added support for chat emotes (/wave, /cheer, etc..). Animations coming soon.

Sunday, June 28, 2026

  • Added breadcrumb quests to introduce the player to town
  • Added additional items and trading options to NPC's in town
  • Speak to NPC's to update your recall location. (Mysterious man in spawn, Rowan in town)
  • Corrected transforms on many weapons so they are held correctly on your back and in your hand
  • Improved visual effects for spells: Fireball, Smite
  • Fixed a bug where weapon sheathe and unsheathe would not always respond
  • Refactored character presentation layer
  • Significant server-side performance optimisations

Friday, June 26, 2026

  • Added the option to show / hide the UI (Default: ctrl+v)

Thursday, June 25, 2026

  • Updated UI for party member frames
  • XP value tooltip when hovering over XP bar is now formatted as a number for better readability
  • Gold value in bags is now formatted as a number for better readability
  • Floating damage and healing numbers are now abbreviated
  • Adjusted fortitude stat, can no longer lead to 100% of damage being negated when at high levels
  • Max level characters will no longer receive XP. Previously the level was just capped but XP could still be gained.
  • Added many new equipment items

Wednesday, June 24, 2026

  • Adjusted creature levels throughout the world
  • Added new creatures
  • Added many new item drops
  • Updated Terrain in Lava and Dark Zones
  • Updated equipment quality levels. Possible levels of quality on equipment are now: Normal, Fine, Superior, Flawless.
  • Improved database schema for item & equipment tables
  • Adjusted position of target frame within the in-game HUD

Tuesday, June 23, 2026

  • Added Social panel (Open using button above the chat)
  • Fixed regression with several gear pieces having incorrect offset positions when equipped

Monday, June 22, 2026

  • Increased auto loot speed
  • Added additional indexing on loot tables to improve server efficiency
  • Updated Flamestorm ability - Now follows it's target and costs no energy.
  • Improved terrain in Lava Zone
  • Fixed a bug where Encase would not de-spawn after it expired
  • Improved Spell VFX for Encase & Flamestorm

Sunday, June 21, 2026

  • Clicking overlapping entities will now prioritise entities that are lootable
  • Fixed an issue where the game could randomly stutter at high FPS
  • Improved water visuals and added added additional texturing to lake and river beds
  • Removed the level cap of 20
  • Quests can now either give you all reward items or require you to pick just one
  • Reduced lag spikes caused by chunk based resource streaming
  • Added new models for cloth hood equipment
  • Added distance blur to player camera for a more stylized look

Saturday, June 20, 2026

  • Improved visuals of map and minimap shaders
  • Added map zoomed in click and drag to pan camera
  • Added map zoom in / out
  • Improved entity click-targeting logic to make it more robust and reliable
  • Removed automatic login, you must now press login button to continue. (Since news and updates are on the login page, I don't want to skip over that page anymore)
  • Moved news panel from character select screen to login screen
  • Added a small margin to player camera to prevent clipping with terrain and objects
  • Updated grass visuals
  • Doubled the range of spell: Flurry
  • Improved flurry spell visuals
  • Updated client to Godot 4.7 (from 4.6)
  • Updated client and server to SpacetimeDB 2.6 (from 2.4)
  • Added in-game change log (located on login page)

Thursday, June 18, 2026

  • Updated environment lighting and fog for town zone
  • Added buildings and NPC's to town area

Wednesday, June 17, 2026

  • Added the ability to trade with NPC's

Tuesday, June 16, 2026

  • Increased bag slots from 12 to 36

Sunday, June 7, 2026

  • Updated to SpacetimeDB 2.4.0 (from 2.2.0)
  • Updated Loading Screen and login page art
  • Synced jumping visuals for networked characters
  • Restructured Client Project
  • Optimised creature model scenes
  • Opened up second zone
  • Improved tab targeting - now grabs another enemy when you attack spell, also favours closer enemies.
  • Fixed flurry spell effect rotation and red colour issue
  • Cleaned up floating combat text
  • Buffs will now be removed on player death

Tuesday, June 2, 2026

  • Improved visuals of floating text in-game.
  • Fixed a bug where setting display mode setting would not always take effect.

Monday, June 1, 2026

  • Fixed an issue where cloak SoftBodies would visually jitter when attached to the player.
  • Fixed an issue where cloak SoftBodies would visually jitter when attached to the player.

Sunday, May 31, 2026

  • Optimized water meshes
  • Moved map fog discovery to server-side
  • Fixed a bug where party members would not get quest progress for killing creatures
  • Enemies will now no longer overlap when attacking players
  • Enemies can now pull nearby enemies when attacking a character

Saturday, May 30, 2026

  • Started work on new instances system, this will be used for dungeons, raids and more in the future!
  • Greatly improved performance in-game by reducing the number of actively loaded UI elements.
  • Cleaned up many client directories and removed duplicate or redundant assets

Friday, May 29, 2026

  • Updated settings menu GUI

Thursday, May 28, 2026

  • Moved even more gameplay logic from client to server.
  • Fixed a vulnerability where character id could be faked in client requests.

Tuesday, May 26, 2026

  • Updated game client from Godot 4.6.2 > 4.6.3.
  • Removed unused assets from game client (Client is now approximately 40% smaller).
  • Reduced LoD distances on several mesh instances.
  • Moved additional combat presentation logic from client to server.

Monday, May 25, 2026

  • Updated realm name on character select screen (Elegon Playtest realm - US East)
  • Updated news on character select screen
  • Fixed a bug that would cause the player rotation to become out of sync with the camera due to camera smoothing
  • Added a ping counter to the in-game UI
  • Active effects are now also displayed above enemy nameplates as well as the existing implementation above the target frame
  • [https://youtu.be/IsnrxUC84Rc](https://youtu.be/IsnrxUC84Rc)

Sunday, May 24, 2026

  • Reduced unnecessary tooltip updates when hovering over targets.
  • Reduced processing overhead for nearby enemies and nameplates.
  • Reduced background processing while the world map is closed.
  • Kept quest marker priority behavior consistent.
  • Improved nameplate performance, especially when not visible.
  • Improved map and minimap quest marker performance.
  • Improved in-game buff and debuff display performance.
  • Improved cleanup when leaving or reloading the game world.
  • Improved action bar cooldown performance.
  • Health, Damage, Healing, Xp, etc will now all scale much more smoothly with your characters level. This applies to both player characters, as well as creatures.
  • Added more creature sound effects

Saturday, May 23, 2026

  • Migrated Admin toolbox internal app from Nuxt to Tauri.
  • Improved quest objective tracking logic
  • Improved build and deploy pipeline. More robust and performant rust code.
  • Fixed a visual issue where active effect timers would countdown from len - 1 and then stay paused at 0 for 1 second.
  • Fixed a bug where preforming the Recall ability while targeting an enemy, would cause the characters animations to become out of sync.
  • Added a changelog manager to the internal admin tool, making it easier to create, edit, publish, and maintain elegon.app updates.

Friday, May 22, 2026

  • Tightened up animation and presentation work, including cleaner human run animations and NPCs facing you during conversations.
  • Polished the player experience with loading screen tips and artwork, in-game UI polish, better video settings, and floating XP text.
  • Improved world/entity behavior by switching creature ground checks to terrain data instead of raycasts.
  • Improved combat and gameplay responsiveness by making auto-attacks start immediately and moving passive HP/Energy ticks server-side.
  • Fixed technical issues affecting feel and stability, like spell FX loading lag and creature chunk update snapping.

Tuesday, May 19, 2026

  • Refined settings UI, Adding helpful labels
  • Refactored render resolution setting
  • Introduced new upscaling options (Bilinear, FSR1, FSR2)
  • https://youtu.be/kocDDpSP7LQ
  • Cleaned up human run animations
  • Adjusted defaults for a more balanced experience

Monday, May 18, 2026

  • Fixed camera jitter issue
  • Fixed broken quest chain
  • Combat events are now using the chunk system
  • Added more quests
  • Added character stats system

Saturday, May 16, 2026

  • Removed redundant files from game client
  • Fixed issue with "Floating" NPC's
  • Fixed issue where the custom tooltip could become out of sync with the UI
  • Fixed a bug where stunned enemies would still be able to move
  • Cleaned up auth flow, removed redundant code from previous version (Prior to Steam Sign In)
  • Added multiple new Mage spells
  • Added multiple new Cleric spells

Friday, May 15, 2026

  • https://youtu.be/GXrDvq7DFcI

Thursday, May 14, 2026

  • Added Steam Sign In

Wednesday, May 13, 2026

  • Updated Knight spell: Flurry - Now it doesn't require a target to cast and damages all creatures in front of the player
  • Added support of Area of Effect spells
  • Added support for durationless active effects
  • Added Knight spell: Encase - An AoE Defensive cooldown

Tuesday, May 12, 2026

  • Removed the spell "Range" attribute and replaced with two new "MinRange" & "MaxRange" attributes.
  • Refactored code for custom tooltip, Added a reusable helper function hovering on UI elements.
  • Locked spells are now also shown in the spellbook UI but they are disabled and don't show full details.
  • Lacerate (An offensive spell, causes damage over time)
  • Guard (A defensive spell, Reduces damage taken)
  • Fixed trail VFX for the Intercept Spell.
  • Fixed dead characters freezing mid-air; they now continue falling naturally until they land before movement is fully locked.
  • Daze (A short stun)
  • Adjusted all XP rates and level requirements to reduce leveling speed significantly.
  • Added Active Effects system
  • Added a smooth animation to the XP bar.
  • Added a hover tooltip to the XP bar to show the current XP progress thoughout the level.
  • Add Knight Spells

Monday, May 11, 2026

  • Quest dialog will stay open if more quests are available to pick up
  • Knight spell "Intercept" is now fully implemented and working.
  • Improved level up visuals
  • Fixed a bug where the quest complete dialog would display automatically as soon as a quest is completed.
  • Adjusted the position of floating combat text so it appears futher above the target. Text should not be as obscured by nameplates now.

Sunday, May 10, 2026

  • https://youtu.be/sSEmq6WAl-I

Saturday, May 9, 2026

  • Updated icon for "Smite" ability.
  • Nameplates now render on the UI layer, rather than in world space. This fixes multiple issues, Including the low resolution issue.
  • Increased the damage of "Slash" from 10 to 30.
  • Increased the damage of "Flurry" from 40 to 50.
  • Improved visuals of the spellbook UI panel.
  • Improved the visual appearance of the creature level number on the nameplate.
  • Fixed a bug where floating combat text would be positioned incorrectly.
  • Admin tool now supports generating client bindings, publishing server builds and publishing game client builds to steam.
  • Admin tool now supports editing game data directly from the admin panel.
  • Added all spell details to the spellbook UI panel & tooltips.

Wednesday, May 6, 2026

  • World Objects now use new entity system
  • NPC's now use new entity system
  • https://youtu.be/eAdkzoToi64
  • Fixed a bug where dead mobs would appear to be alive when first loading into the world.
  • Fixed a bug where animated health bars on floating nameplates could remain paused during consecutive damage or healing updates.
  • Character data is now stored in separate, more focused tables. This helps with performance as recommended by the STDB docs.
  • Added hit feedback VFX to mobs and players. Mobs will now flash white when hit and rotate slightly. Players will now flash red when hit and also rotate slightly.

Tuesday, May 5, 2026

  • Fixed inconsistent loading screen bug

Sunday, May 3, 2026

  • Updated Nameplate Visuals. Now show animated progress bars for changes in health values. The bar will appear bright White between the old value and new value to show the amount of damage or healing done.
  • Launched new custom changelog page.
  • Fixed a bug where keybinding "/" would still enter chat mode when pressed.

Saturday, May 2, 2026

  • XP rewards are now based on the level difference between your character and the enemy. You’ll earn more XP for defeating higher-level enemies, and less for lower-level ones. Enemies that are more than 5 levels above or below you will no longer grant XP.
  • Increased the number of creatures in Amberwood Zone, roughly doubling overall population.
  • Added more creature variety for higher-level players.
  • Added a new world boss: Paddlefoot

Thursday, April 30, 2026

  • https://youtu.be/OTBdXNh-rms

Friday, April 24, 2026

  • Updates to world terrain, textures should now pop more and texture blending should be more natural looking of cliffs and pathways etc.
  • I've fully rebuilt the existing PowerShell build and deploy tool in .NET 10. This new console app is much more stable and maintainable.
  • Added a day night cycle to the world environment

Wednesday, April 22, 2026

  • Reduced the volume of quest pickup and complete sound FX
  • Minimap view is now more zoomed out and shows more of the surrounding area
  • Improvements to Audio Manager system
  • Improved the visual effects of the fog on the map UI
  • Added a new creature, The Stag
  • Add new hover UI sound FX

Monday, April 20, 2026

  • Server directory structure refactoring
  • Reduced respawn time for Nythera from 20 minutes to 5 minutes
  • Bug fixes and performance improvements in the server
  • Adjusted damage values for Knight spells

Saturday, April 18, 2026

  • There’s also a subtle border highlight on the action button to show when an ability has been queued.
  • Spells with a cast time now trigger the GCD at the start of the cast, rather than at the end.
  • Now, when respawning or using the recall ability - the game will still send you to a loading screen, but most of the game state will be preserved. This is much better for load times and performance. It also fixes issues where chats would be reset upon death.
  • I’ve added a spell queueing system to make ability usage feel smoother. If you press your next ability within 1 second of your current cast or cooldown finishing, it will now queue and automatically trigger as soon as it’s ready.

Friday, April 17, 2026

  • Rotated mini map view so it shows north as top
  • Main map has a fog-of-war effect
  • Fixed a bug where player where unable to turn in 'The Lake is restless' quest
  • Fixed a bug where if an NPC has a quest you've not picked up yet, they would not show their quest available marker if you are already on another quest with them
  • Fixed a bug where any class could see other classes spells in the spell book
  • Added a main map that can be viewed by pressing 'M' whilst in-game

Tuesday, April 14, 2026

  • Up until now, pushing a new PTR build was quite manual. I’d need to build the client for Windows, Mac, and Linux, extract all the outputs, generate VDF files, and then upload everything through SteamPipe. It worked, but it took time and was easy to mess up.
  • Today I built a new tool to automate how I package and publish the Elegon client to Steam.
  • This new tool handles the entire process end to end using the Godot and Steam CLI tools. I can now go from code to a live build much faster with far less friction.
  • Not only does this significantly speed up deployments, it also removes a lot of the potential for human error when publishing updates.

Monday, April 13, 2026

  • Restructured/Streamlined Godot project files and removed unnecessary files

Sunday, April 12, 2026

  • Updated game client to Godot 4.6.2
  • Removed cooldown on Knight abilities: Slash, Flurry. These core builder/spender abilities should be limited by the players energy and not a cooldown.
  • General refactoring of UI logic on client
  • Fixed an issue with tooltip height resizing
  • Fixed a bug where you could not toggle auto-run while the mouse is being dragged https://feedback.elegon.app
  • Added quest markers to the mini map

Saturday, April 11, 2026

  • Implemented a new functional mini map to the UI
  • Fixed a bug where players were still able to auto attack their target while facing the wrong way

Saturday, February 28, 2026

  • This week clockwork labs released the 2.0 update for Spacetime DB, The main tech powering elegons networking!
  • If you're interested you can read the full change log for STDB 2.0 here: https://spacetimedb.com/docs/upgrade
  • I am very pleased to say that the game and server is now fully migrated over to this new latest version!

Saturday, January 24, 2026

  • Spell book displays abilities for your class and level
  • Added new spells - Gleam, Slam (In Development)
  • Added new icons for Fireball and Slash spells
  • Added a Spell Book (Keybind - U)
  • Ability to drag spells from the spell book to your action bar
  • Ability to drag and drop to rearrange abilities on action bars

Friday, January 23, 2026

  • Temporarily removed XP reward from quests while I work on the quest system
  • Improved server side security around the 10 character per account limit
  • Fixed several exploits around XP and Level manipulation using 3rd party tools
  • Fixed an exploit around spawning entities
  • Fixed an exploit around modifying other characters names
  • Fixed a bug where the quest would only complete if the creature died by an auto-attack
  • Added several new server-side name validation rules for when creating a new character
  • Added level cap of 20 (will be raised as new content is added)

Thursday, January 22, 2026

  • Tweaked lighting and reduced fog
  • Removed large slash spell effect and replaced with a more basic slash effect - Will be further updating this soon.
  • Prevented player from being able to attack without a weapon equipped
  • Player action bars and spells are now saved server-side
  • Overhauled action bar buttons, System is now more dynamic and expandable
  • New class specific spells can be unlocked when reaching the required level
  • Made improvements to loading screen visuals
  • Implemented new feedback system
  • Implemented new changelog system
  • Fixed blending issue on Warrior attack animations
  • Fixed a bug where enemies would sometimes fail to aggro or would aggro late.
  • Cleaned up character select screen code / logic to increase performance
  • Added button press visual feedback to all action bar buttons when pressed
  • Added an in-game button for reporting bugs or suggesting features (Located left of the mini map)